Roehm’s arrival coincides with a series of events involving the death of a family cursed by a powerful jewel. The main plot that unfolds in the Kingdom of Lonaria is quite engrossing. You assume control within the town gates following a welcome by the bizarre but friendly trader Udo, your first encounter with some of the atrocious voice acting that plagues the game. As the title suggests, you are no hero in this game, but rather an anti-hero, if not a particularly notorious one. This amusing intro pretty much sets the tone for the rest of the game. The story follows Roehm, a ladies' man rascal who ends up in the town of Volksville after escaping the rage of a Baron whose daughter he slept with. It follows the checklist very closely, which is exactly what QFG fans want, but the delivery in some key aspects, despite its best intentions, can be a little shoddy. The result is both admirable and perplexing. It is not a remake, but rather a combination of part-clone, part-satire, and mostly faithful homage. First to the punch was the outstanding freeware adventure Heroine’s Quest, and now comes the first commercial offering, Quest for Infamy. Lately, however, we’ve been treated to a sudden, unexpected revival of the QFG formula. It’s a beloved series, and yet remarkably, until recently it was practically the only member of the sub-genre it formed. It did so by borrowing many of Sierra’s design trademarks, but also adding huge worlds filled with dozens of screens, character classes and skills, combat, and day-night cycles on top of that. The Quest for Glory series pretty much established the adventure-RPG hybrid singlehandedly back in the late ‘80s and early ‘90s.
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